Atlanta, GA // (404) 465-4317
email@example.com // www.alexander-fisher.com
|Objective||A programming position that is challenging and mentally stimulating, where pleasure results from the start of a work day rather than its end.|
|Engines/Frameworks||ASP.NET MVC, Web API, NodeJS, Flex, Flash, Angular 1|
|Tools||Visual Studio, Photoshop, Git, Mercurial, Unix CLI, JQuery, Knockout.js, require.js, Ninject, StructureMap, Nuget, Teamcity, Grunt, Gulp, Webpack, Swagger.|
|Exposure||React, Redux, Java, Selenium, WCF|
|Aug 2007–Jun 2011||
The Art Institute of Atlanta, Atlanta, Georgia
Bachelors of Arts in Visual & Game Programming - Summa Cum Laude
IgnitionOne // Atlanta, GA
Senior Software Engineer
// Helped with rewrite of a product UI as a serverless UI using React, Redux, and Webpack.
// Helped QA automate UI testing with Selenium in a Java environment.
// Created 500 middleware for express that would log errors to graylog and return an error code in the response which could be used to look up the error later in graylog.
// Created common component site which served as the development environment and documentation for shared angular directives and filters. Used Webpack and hot module replacement.
// Integrated swagger codegen in to angular site for its API and created workflow for generating clients for all microservices it depends on.
// Rewrote web service as a WCF service for interacting with google's double click for advertisers API.
// Converted grunt build tasks to gulp to decrease build times in an angular node project. Created tasks for updating tsconfig tracked files based on glob, tslinting, and compiling typescript files.
// Created smart navbar system in typescript that would retain a client context across multiple web apps using the querystring. Smart nav would automatically determine selected navigation node using the browser url.
// Updated dashboard front end to support multiple dashboards and their CRUD operations using typescript.
// Spearheaded the conversion of dashboard charts from fusioncharts to highcharts to increase page performance.
// Converted widget backend to use async controllers. This improved page load times on the dashboard substantially.
// Converted widgets from client to server rendering after benchmarking client vs server page rendering time.
// Created knockout.js widget subsystem within a .NET jdash dashboard using typescript and inheritance. Widgets needed to react to page controls changing to refresh data and browser resizing to change styling for responsiveness.
|Aug 2013–Aug 2014||
IgnitionOne // Atlanta, GA
// Implemented fusionchart visualizations for an SPA analytics rewrite using requirejs and typescript.
// Spearheaded the use of kendoUI for an SPA analytics rewrite to decrease LOE of project.
// Implemented service to share navbar markup, footer markup, and styling across multiple web apps (both SPA and MPA) within our product.
// Evaluated AngularJS, Durandal, and Emberjs as possible MV* frameworks for the rewrite of our front end from flash to html.
// Created C# nuget packages to interface with Media Mind and Google DFA APIs.
// In a scrum environment and with the help of my team, implemented new features in the marketing suite in both the Flex front end and .NET middle tier/backend.
|Oct 2012–July 2013||
Total Computing Solutions // American Fork, Utah
Front/Back End Web Developer using ASP.NET MVC4 for Campus Webstore
// Worked with my team member to implement connection pooling for our Pick Databases using .NET and Nodejs to increase webstore performance.
// Worked with my team member and a Pick Database engineer to add a new feature called Advanced Faculty Adoptions. This automated the process of faculty adopting books for their classes. My major role was building the section where administrators could approve and edit the submitted adoptions, both singularly and in bulk.
// Leveraged Bootstrap for styling to improve user experience throughout.
// Worked with my team member to add mobile support using jQuery Mobile and Knockout.js. This was used as a selling point for our software.
// Implemented a link manager with drag and drop ordering using jQueryUI. This would also update the quicklink section of the website in real time to improve the user exerience.
// Worked with my team member to make the website ADA WCAG compliant since a client required this before using our software. This included text only and noscript versions of the site.
// Built reusable c# library for interacting with Pick db and parsing the xml response. This also included 100% code coverage with both unit and integrated tests to verify the library's stability. The library was built with dependency injection in mind.
// Rewrote some of the existing backend for better maintainability and readability.
|Apr 2012–Sep 2012||
LIME Marketing // Provo, Utah
Back End Web Developer using Symfony2, php, nodejs, and twig
// Built Node.js npm packages/libraries to support current and future Node development.
// Wrote back-end API for iOS app Meet Sync with Node.js. This included request schemas and validation against them to improve developer feedback when making malformed requests.
// Worked with my team member to rewrite Cake game server with Node.js for increased performance of the iPhone game, DeadDrop. This included heavy use of raw SQL queries since they perform better then ORM systems in Node.
// Worked with my team member to build the Symfony2 PHP backend for Apealz, an ecommerce website with image manipulation.
|Sept 2011–Apr 2012||
Georgia Tech Research Institute // Atlanta, Georgia
Tech Temp: Focus on Serious Games built with Unity Engine and C#
// Worked with my team member to finish Cyber Warfare RTS game prototype for ITSEC conference. This was mainly an overhaul of the GUI using Unity's GUI system.
// Built Augmented Reality prototype for iOS and nanotube lab. Students could point their device camera at their lab sheets to get a 3D model of the lab with interactive object labeling.
// Built AI for the crowd, tour guide, and quest giver in the learn a place demo.
All viewable in Demo Reel
// Buddy System: 2 player coop game prototype built around required teamwork.
// Magnedude: Physics puzzle game prototype based on magnets.
// Jun: Third person platforming game prototype. Made with Unreal Dev Kit.
// Code Samples: www.alexander-fisher.com/code-samples
// Demo Reel: www.alexander-fisher.com/demo-reel